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Guitar Hero Turns 20 – The Plastic Guitar That United the Gap Between Rock Fans

It has been two decades after the legendary game first launched in North America, giving everyday gamers the means to feel like rock legends. Not in reality, though you'd be hard-pressed telling that anyone who's nailed Free Bird’s lengthy guitar solo in front of an enthusiastic crowd of friends.

Developed by Harmonix, Guitar Hero provided users with a guitar-shaped controller to match coloured notes moving along the display in time with a song. Each riff corresponded to particular chords, creating the sensation of an authentic live show.

Harmonix previously tried its hand in the music genre before partnering with RedOctane, which was purchased by the gaming giant during the mid-2000s. Together, they established the foundations for a surprising billion-dollar franchise that had a significant influence for many musicians included, introducing classic groups to millions of gaming enthusiasts.

A former executive, former COO from the developer, remembers the early financial challenges in securing the recordings – despite the fact initial releases primarily featured cover versions.

“We rerecorded every song because the cost prohibitive,” he explains. “Despite having the necessary permissions by themselves, it proved nearly impossible. We couldn’t get acts such as legendary groups – the publisher had virtually no money, and our team was fairly certain the project would flop. But once the game became a hit, and record sales airtime were going up, everyone wanted to be in.”

He adds: “One of the remarkable aspects was the number of mothers and fathers reached out expressing gratitude for introducing their children to the songs they loved. It became an intergenerational phenomenon.”

Timeless Music Gains Younger Fans

Northern Irish blues-rock band the Answer had their track on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon remembers how the series brought older hits to the forefront: “Guitar Hero provided a larger, younger audience. Generally this had been considered music that was past it, however once it got included in the game young people discovered it, abruptly it became trendy. This validated it, and got rid of the ‘dad rock’ tag. It provided our catalog renewed popularity.”

In 2008, the Answer’s debut album remained not available in the US, meaning Guitar Hero was a key medium for exposure for the group as they went on US tour supporting the rock giants. “The roadies were playing Never Too Late on the tour bus, and several recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles Enduring Influence

Rock’s heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and others featuring in dedicated game editions centered around each band’s catalogue and related lore, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly earned the group more money compared to their studio albums. It sold well over half a million units in its first week, and sales of Aerosmith’s music rose of up to 40% at a time when the music business faced decline.

Guitar Hero continues to inspire nimble-fingered fanaticism within the community. Earlier this year, an online personality completed a remarkable feat featuring the challenging track – an infamously tough anthem popularized through the game – on Clone Hero, a freeware game with similar gameplay and extensive personalization features. The song is challenging even in the hardest setting, let alone performed at double speed and without missing a single one of its near 4,000 notes. The streamer claimed it took nine months of practice.

“Guitar Hero offers a, fantasy thing. Just as with Call of Duty, that doesn’t mean you ought to pick up a real gun and enlist,” notes DragonForce guitarist the artist.

The band had already completed a successful tour before their hit appeared on Guitar Hero III, but Li says it made them widely recognized. “I remember the record label calling to tell me that we were records were moving like crazy,” he shares. “It exploded when we next toured, and we were playing just before top acts on the Mayhem festival.”

In fact, DragonForce’s exposure from Guitar Hero was so immense that it risked overshadow everything else the band has done. Recently, the song featured in promotional material for a major film. “Previously I felt differently, but now I accept it,” he admits. “If you only listen to a single track, that's fine – everyone’s got a unique musical journey and I'm pleased we played a role of people’s lives”.

The Lasting Impact from the Plastic Guitar

The best promotion, whether it’s for cars, clothes or video games, goes further mere transactions – it inspires a longing. Did Guitar Hero tap into that? “Precisely what our team trying to create,” Dornbrook says. “That thrill of performing as a music icon on the stage. From day one, the co-founders believed humans have a natural human desire to make music, and their goal was to use technology to allow people to do it”.

Most installments came out over a mere five-year period between 2005 and 2010, featuring spin-offs like the DJ version, complete with a spinning deck, and Band Hero. After that, the publisher’s interest in plastic instruments waned, except for a short-lived revival several years later.

Games like the fan project and newer releases have kept the community alive, and there’s expectations of a new product from the founders in development. Recently formed developers has begun production on its debut music game. The initial creators are participating as special advisers. Is the world ready to embrace a new entry in the spirit of the classic?

“Our team believed such titles might become similar to sports games allowing annual releases,” Dornbrook says. “With abundant new music that it could be evergreen, thus I remain optimistic. There’s no reason for it to persist for future fans.”

By

Donald Mcfarland DDS

A seasoned gaming journalist with over a decade of experience in reviewing online casinos and analyzing industry trends across the UK market.

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